How do you hide the white ball in the Viewport?

It’s unfortunate that this is an actor wide setting, because the only other component I have is an “editor only” component that happens to be a billboard (which then can’t be a scene root).

My workaround was to set billboard scale to 0.01 and then the scale of the billboard component to 100.

A small issue is the z-fighting that occurs between the default root and your billboard, but at that size it can be ignored (or as I did, moved the billboard slightly, which does mean that you get a white pixel in the middle of it from certain angles).

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