Hello thanks for the reply i did implement AActor::TakeDamage and i have a replicating member Health that is tied up to the HUD and is displaying my Health,
But what happens to the Actor / Pawn when its suposed to die.
Respawn, and so on.
Hello thanks for the reply i did implement AActor::TakeDamage and i have a replicating member Health that is tied up to the HUD and is displaying my Health,
But what happens to the Actor / Pawn when its suposed to die.
Respawn, and so on.