I’m newbie. I’m following as instruction very well while watching many tutorials on Youtube or here. So Everything goes well but I can’t apply as I want because I don’t know how each node works or what function they have. Instructors don’t explain what they are and what they do. I’m just following as tutors do.
How do you guys learn Blueprint node? Do you guys handle it as you want?
Mathew Wadstein is the GOAT
Break Down your ideas to small tasks. Try to start as simple as possible. A lot of people want to create massive openworld games with multiplayer functions and so on but cant build the simplest games.
For the beginning i would suggest a basic understanding of programming is neccessary. What is a ForLoop, What kind of variables there are, how to control your flow…
Focus on one thing. Means dont try to learn animation, blueprint, c++, materials and level creation at one time.
Have fun and and dont be too hard to yourself.
I must say YouTube tutorials might actually be the worst place to start learning to program. It’s great for learning, don’t get me wrong. But for absolute beginners to programming, because YouTube videos talk at you rather than challenging you any sort of way, there’s never a good opportunity to just tool away.
So here you go, the beginners prompt: Is it homework? You bet.
Make TicTacToe.
Use the 1st person project template.
Make a 3x3 grid in one actor
Make the tiles 1 actor that are spawned by your grid actor.
The tiles should have three render states: blank, “X”, and “O”.
when you shoot at a tile (the 1st person template should come with a gun that fires on left mouse), the tile should change from blank to “x” or “o”, alternating.
Think about how you win TicTacToe, how would you implement a win statement? Does your method work with any tile combination?
If you can build TicTacToe in ue4, you already know how to build inter-actor communication, a game start, a win state. You can build anything.