I’m trying to script positions for enemies to spawn at and I was wondering where I could be able to see the coordinates of the 3D world (maybe in the viewport) so I could move the enemy actor accordingly.
I might be asking a dumb querstion so please let me know if I am.
The problem is if I use the “get world location” function I have to specify the actor that I want the location of, I want to see the coordinates of a point in 3D space that I can set an actor to.
One simple solution could be just placing an Actor in your 3d space. –> Look at the transform window like Ariegos said and –> copy the Coordinates into your Blueprint… after that simple –> delete the actor .
Well but i would advise you to have an actor at that spawn location, so you can see where you are spawning the units(you can make that hidden in game).
Yeah i would definitely go with placing the spawn points for them and getting the locations of those actors rather than manually trying to input the spawn location for something