I’ve been scouring the forums for answers on this, and like others, it seems that the only information available is from older versions of both UE and the Google Play Services.
I have everything setup for achievements in my project, and the app all configured in the Google Play Console and Cloud Platform ready to go, but after publishing the game for testing on the store, any calls to the achievement services either fail (CacheAchievements) or don’t do anything at all (ShowPlatformSpecificAchievementsScreen).
There is one piece of information that I have not filled in which may be the problem, but I can’t see why. Everything states that the Google Play License Key needs to be entered, but a) This does not exist in the current Google Play Console, and b) It is stated in the UI that this is required for IAP. Devs that just want Achievements / Leaderboards shouldn’t need this key, but I can’t see if its lack of completion is relevant, other than the google services simply aren’t appearing.
I have watched a tutorial on how to get this working in Unity with the current console and it does not require the license key. It does, however, use the OAuth2.0 client ID, but there doesn’t seem to be anywhere that this should be entered into the project settings.
HELP! An end to end tutorial video on this would be hugely appreciated.