I’m trying to display Project Version from the DefaultGame.ini in a widget. But I cant find anything on the matter. Can someone help? Is this even possible within blueprints?
I don’t see any built in way of doing it that is obvious, but I do see that the VR headset plugins, as well as some of the platform plugins, access it via code that looks like
FText ProjectVersion = FText();
GConfig->GetText(TEXT("/Script/EngineSettings.GeneralProjectSettings"), TEXT("ProjectVersion"), ProjectVersion, GGameIni);