I know you can use modulo %10 to get one side of a grid, how would I get the other 3 using math without having to specify each target index.
So using math, how would I get the indices of the outer grid?
This is my working solution so far.
I know you can use modulo %10 to get one side of a grid, how would I get the other 3 using math without having to specify each target index.
So using math, how would I get the indices of the outer grid?
This is my working solution so far.
My current limitations are having to use grid sizes with a 5x5 base
Is is easiest to work it out during spawning?
I have two loops:
and they spawn a cube:
Then you can figure out where the edge is:
Wow thanks for this!