How do you get the AA and global illumination settings at runtime?

I’m using console commands for my graphics settings menu e.g.
r.AntiAliasingMethod
r.DynamicGlobalIlluminationMethod

How could I get the current values from these settings during runtime. For example, to show the current setting in my the graphic menu.

I could set the values and saves them but I would like to get what setting is actually used for the first time the game is launched for example.

Thanks!

I believe you can access them using Get Game User Settings. at least for the quality values, not sure about getting the Global Illumination / AA method.

Thanks for your reply @Extrone . I searched online to set these settings and all I found was using console command. I’m actually using GAME USER SETTINGS for other settings but did not try that!

I looked into your suggestion but it looks like you can only set and get the QUALITY values, not the methods (which is what’s done with the commands). This does not seem to be the same thing (the possible values don’t match)
Please see attached.

Thanks

image

Found this post about getting a console variable value in blueprints, might work

just tested it, this works :

“GetConsoleVariableIntValue() or GetConsoleVariableFloatValue()” ah! That’s great! Thanks a bunch, really appreciate your time!

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