How do you get rid of the chunks of a destroyed actor as well as spawn coins upon destruction?

I have a destructible mesh. It breaks on hit. After it breaks, I want to spawn coins for the character to pick up. I also don’t want the chunks from the destructible mesh to remain on the screen throughout game play, but to vanish after a few seconds. I’ve tried destroy actor, destroy component, and just setting the visibility. None of it seems to work.

HI!

Create blueprint based on Destructible mesh. Open it. In Event Graph add OnComponentHit. And do not forget enable Simulation Generates Hit Events for Destructible component.