How do you get nested editor properties from Class Default Object using python?

I can get some editor properties using the below code

# get the generated class, using a different load method than assets
blueprint_generated = unreal.load_object(None, "/Game/Editor/Landscape/LandmassEffectBrush/CustomBrushes/test.test_C")

# from that, get the class default object ( the actual template for the blueprint )
blueprint_class_default = unreal.get_default_object(blueprint_generated)

test = blueprint_class_default.get_editor_property("Visible")
print(test)

Looking at the attached picture this will print True. This gets the value of Visible under Rendering

However if I try to get the value of Elevation under Parameters>Effect Settings it says the property does not exist. How do I get this nested property? Is there a specific path like blueprint_class_default.get_editor_property("Parameters/Effect Settings/Elevation")? I tried this and it did not work.