I want to refer to existing decals on the level to manipulate them (location, and visibility and so on), but there’s no ‘get decal actor’ function and I even tried to give the decals tags and get all actors by tag, but that didn’t work either (it returned 0 results).
So how do you get a reference to a decal actor in blueprints?
To elaborate on what @Auran13 mentioned, and they’re correct, you can highlight all the decals you desire to change, and then convert those into a blueprint.