How do I get the current in use camera Actor object reference?
I added 6 cameras to my level using the ADD button in the main Unreal Engine window. Then I made quick Level Blueprint code so you can press 1,2,3,4,5,6 to go to the different cameras. This part worked.
Now i’d like to move the current camera using WASD, I can make the code for that, but I can’t find a way to get current camera Actor object reference thing for the current camera?
Any ideas how to do this? Does this exist in Blueprints? Is this even possible?