How do you get blueprints to take damage

I want to make an object that will animate when it takes damage. I have a working version using the “TakeAnyDamage” node in the Level Blueprint. When I try to create a separate Blueprint in the content browser the option does not show up in the drop down menu. It is possible to search for it , but shows up as something different and I can not get the event to trigger. Is the way to get it to work as a Blueprint that can be saved in the content browser.

Level Blueprint layout

Seperate Blueprint

You are looking for RecieveAnyDamage, that will be called when the actor blueprint takes any damage. The first example is available because it is in the level blueprint.

Best Regards,

Ryan