I want to make an object that will animate when it takes damage. I have a working version using the “TakeAnyDamage” node in the Level Blueprint. When I try to create a separate Blueprint in the content browser the option does not show up in the drop down menu. It is possible to search for it , but shows up as something different and I can not get the event to trigger. Is the way to get it to work as a Blueprint that can be saved in the content browser.
Level Blueprint layout
Seperate Blueprint