How do you get an object to glow when it's near something?

Basically you need to measure the distance between the two objects and then use it to multiply the emissive amount of the material. You can find out more details in this twitch stream from a while ago: Controlling Effects with Blueprints | Live Training | Unreal Engine - YouTube

Basically i need a general idea on how am i suppose to BP out an object to glow when it’s close to something and dims out when its far.

The first thing that comes in my mind is that this would be using Triggers to work?
just need some advice on what to research on to get this to work…

I will try it out and keep and update if it works :smiley: BUT you sir made my day thanks for the video!