I created an object I want to change upon being hit bay a ray being cast by the player but even though the ray detects that it has his something the object doesn’t detect that it has been hit.
So there isn’t a way for something to detect that it has been hit with a trace. However, on the Out Hit you could “get Hit Actor” and do some branch checks. You can use “Implements Interface”, “Class=”, etc to check, then if TRUE for what you’re looking for, cast to that object and have it do whatever you want it to do!