This is not answering your question directly but maybe the good old FName tags can be used here.
Hit.GetActor()->ActorHasTag(TEXT("WallRunning"));
You can also use an interface and return the gameplay tag.
This is not answering your question directly but maybe the good old FName tags can be used here.
Hit.GetActor()->ActorHasTag(TEXT("WallRunning"));
You can also use an interface and return the gameplay tag.