hi, i am trying to figure out the correct way to have a global parent blueprint for enemies that i can then make child enemy blueprints based on, and when my character interacts with the child enemies, get variables from the parent, regardless of what particular enemy it is. i tried to cast to the enemy parent when my character collides with a child enemy, as seen below, but that failed.
i know i could do this by casting to every possible enemy type, but that is dumb. also, the parent is just an actor blueprint, and the child is a blueprint i made from the parent. any help would be greatly appreciated! thanks!