So I have this chain link fence texture that I wanna use for this fence and I have a simple plane from Maya and when I put it into unreal It is invisible on the back side of the plane. How can I make it so it shows on both sides of the plane?
As a 3dsmax user, we have a two sided option in the Material editor, I’m guessing its similar in Maya, look for two sided (or opposite), sry I’m not a Maya user but must be very similar to 3ds Max