How do you get a texture plane to show on both sides?

So I have this chain link fence texture that I wanna use for this fence and I have a simple plane from Maya and when I put it into unreal It is invisible on the back side of the plane. How can I make it so it shows on both sides of the plane?

thanks,

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Im not exactly sure but heres how it was built.
Its literally a plane and on the other side its just black:

Do I need to copy the plane and face it on the other side? or is there a way to make it where it shows both faces on each side?

As a 3dsmax user, we have a two sided option in the Material editor, I’m guessing its similar in Maya, look for two sided (or opposite), sry I’m not a Maya user but must be very similar to 3ds Max

Well I just found out that there was check box for the two sided option in unreal in the materials option lol

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