I’m building a game that requires the character to fly around and shoot projectiles like grenades, shoot out forward then let gravity take over. The problem is that the character flies fast and the projectiles get left behind. Is there a way for the projectile to also adopt the characters momentum and and then add the initial speed? I’ve tried a bunch of things and nothing seems to work.
You can use a reference to the Pawn to “Get Velocity” and set that on your "Projectile Movement Component " maybe? I have not tried this but it seems appropriate…ish…