I want to have a cinematic play in the background when the user is at the in game menu.
And when the user clicks on “resume”, I want the view to go back to the in-game pawn.
As you can see, I tried copying and pasting a pawn reference from the level blueprint because I couldn’t find the pawn reference in the right-click menu.
So how do I get the pawn reference in there?
It doesn’t seem to do anything. The widget closes, but the view is still stuck to the cinematic camera.
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So, when you click “resume”, you are at cinematic view and you want to go back to pawn? Show BP where you are entering to cinematic view.
I not tried it but its probably easy, when you entering to cinematic, store somewhere pawn reference and then pass it to widget.