Ran a Build Lighting and “Message Log: Shape_Plane# Invalid DrawScale/DrawScale3D” came up. How do you fix this Map Check error?
Hi heidiessommer -
It sounds like you have a mesh somewhere in your map that is either a NULL value, meaning deleted from map but the reference is still in the map or you have a BP actor or SM that is calling a world scale which is negative.
Can you give me any more information about the Shape_Plane?
Thank You
Eric Ketchum
Thank you for your assistance, my apology for being away so long. After doing a complete building and a CleanBSPMaterials, the error is no longer appearing.
Your actor (or its component) has a scale of 0 in one of the axes. Set it to something very small, but not zero.
In case anyone else finds this, technically it can also be triggered by something scaled way down. In my case, .001 was enough of a scale to anger the lighting system.
Thanks, this fixed it
Hello Everybody,
I ve the same problem when i build lighting but i don t know where i must go to fix it in unreal. Anyone can help me? Thx
I have this issue. I imported a .GLB model that was massive!
I had to reduce it to 0.00109 and now I’m having this issue.
What can I do to fix it?
Thanks!!
Yes, my problem is a cube object was used as a icon, so someone set scaleX to 0, I just changed it to 0.01 and fixed it. thank you
I fixed this error in my PCG graph by deleting and replacing a Transform Points node. The first instance of the node was not buggy, it was only after I duplicated it that it started causing problems. When in doubt, use a fresh node.