I’ve been quite on a busy daily schedule these past few months, and I’ve been trying to learn how to use Unreal Engine 5. Going to work, long commute back and fourth, eating meals, then ironically being too exhausted to fully focus on the weekends I feel is keeping me from being able to dedicate a desirable amount of time to learn the ropes.
I’m curious of those with a similarly busy schedule, how do you find the time to learn and create the content you enjoy on Unreal Engine?
Initially when I started, I was solely focused on Beginner tutorials (Basics of Blueprints, Quixel Bridge, Content Drawer, etc.)
These were easy to pick up, now I’m trying to learn how to make my own custom blueprints, and I find myself in roadblock after roadblock, which I assume is quite normal for beginners.
However with the aforementioned busy schedule, I keep finding myself frustrated for having done tons of research, but not being able to find the exact material I’m looking for, almost as if most of what I’m trying to do are all zero-day scripts (which I know for a fact that’s impossible).
As for planning, I’ve only done one custom project (that doesn’t involve following a tutorial step by step), and I plan on starting a few more in the future. I’ve learned a few niche tricks that way, so I think this might be a good formula to continue.
i dont think anybody is doing anything very different from that.
hard to measure if a day was fruitless or not though without a clear target you are moving towards. Even if you learn something that doesn’t work, that is knowledge which saves time in future.
Hi there,
I’ve been studying UE for 5 years and for me, time always was and still is a major roadblock for learning and practicing UE. What I did that worked well for me in the beginning:
specifically to your question, I actually watched UE tutorials at airports terminals, flights and hotels during my business trips.
Define a clear learning focus: action rpg combat for third person games
I followed a complete tutorial series from start to end, to the letter, without changes. It took me almost three months, but it was worth every lesson (third person cover shooter, by evil eye games). Take notes and select your areas of interest for further learning.
if possible, develop only the skills not covered by basic marketplace systems. For instance, locomotion, parkour, inventory etc, are fully covered, so I focused on abilities, physics sims, damage sytem etc.
-Save your key learnings in a form of project templates or timelapse videos, take many notes and screenshots and keep them organized by subject.
and always keep your records back up.
create projects by subject, and avoid overloading them with assets. - Don’t ‘over engineer’ your coding. Once the code is understood, debugged, and clean, save it as your template to reuse it in other projects.
-Avoid adding marketplace assets while learning, only for the sake of aesthetics. These packs are very distracting.
Use small levels and test everything in there.
Use Unreal’s sample projects as your reference, but focusing only on particular subjects.
Save UI development for later, only after understanding the core funcionality you are trying to learn.
To make every hour count, I also recommend Unreal Online Learning with sample projects and third party courses led by Epic’s authorized instructors or megagrants recipients.
learn only one function in detail vhit various examples per day
do it 2 time
yse simple old scool wey
brute force learning repete repete repete make macro to do a job faster
EVERYDAY do anything for your project. Even 15min making todo list or some comments in code.
Same for learning, watch single tutorial, without following it. That is 15min right there. Follow it next day when you have more than 15min.