I’m trying to use LineTraces to find the floor and either I’m getting spurious objects like trigger volumes (which are in my world) or I’m missing the floor entirely. The line traces are based on level-designer-defined points above the floor. (which may not be at a consistent height).
If my character can stand on it, then I want a result from my LineTrace… if it’s a trigger volume, I don’t want it in the list.
How do I define a LineTrace to satisfy those requirements?