Is it possible to export a class blueprint from one game project and import it into another game project?
I have a class blueprint consisting of two components: a static mesh and a spotlight. If I try to simply copy the .uasset file into another game project, the spotlight is present but the static mesh is missing.
Is there a way to export a class blueprint so that all associated components are saved or do you have to copy each of the blueprint components manually?
The Migrate Assets documentation does not work when you have blueprints with C++ parents. The migrated blueprints cannot be opened in the new project even if the new project has the exact same C++ code.
Export/import to some kind of text format would fix this issue.