How Do You Exclude Niagara Particles From Post Processing?

I have a post processing volume where enabling the Render CustomDepth Pass excludes an object from post processing. However, this does not work for Niagara particles. I have a Niagara particle that is supposed to look like the bottom of a waterfall and I would like to remove the post processing outlines. In the video, you can see that I enable Render CustomDepth Pass for the particles and the outlines remain, but when I do it for the rock the outlines do go away. Does anyone know why this happens and how I can exclude the particles from post processing?

Video: https://www.youtube.com/watch?v=tpzdFcStEeo