So I am just testing some things but I am trying to get it so the tick boxes are disabled once you tick a box in the row and column but to do this seems a very ineffective method both in time to set up and performance as it were, more so if it were any bigger than this current 3x3. I can’t imagine this is the best way to do it.
I thought about functions or arrays but I would still have to change the references to the check boxes and the map it was editing so it would only look cleaner at best. The whole point of it is to set the order of which strings are used in what order and I wanted it so that you could change it with the tick of a box which is what the map is for.
Also 2nd question if I may ask but how do you reference a map so that it works with the blueprint it came from, like I set the map variable but then when I referenced it so I didn’t have to keep putting the long wires from it, it never worked as if it had made it’s own local map within the widget or blueprint but when I reconnected it directly from where it was casted, it worked again, so I feel I have either misunderstood how to use that or it isn’t possible for that but again, I can’t image that would be the case.
Thanks for looking it over.