I have a simple heart sprite I want drawn to the screen to represent the player’s health. I have looked around and can’t seem to figure this out. Can anyone help point me in the right direction? Thanks!
Check out Draw Texture and Draw Material nodes in the HUD blueprint.
I can get a material on the screen but I am having trouble with the transparency. When its a sprite its transparent, however, when its a material it has a black background. I am not too familiar with materials so I am unsure how to fix this so that its background is transparent
I have figured this out, at least sort of. I made the image with a black background, then when I make a material out of it I masked out the black background so it becomes transparent.
could you show how your blueprint is now? I’m having trouble to find any tutorial that explain how use a health system with hearts instead of a progress bar. thanks.