I have been working on a runtime virtual production for a while in UE4.26.2 that made use of the take recorder to capture sequences during runtime and then render them using the movie render queue. The method I used to be able to run the “Open take recorder panel” in blueprints other that an editor utility (why??). It seems this issue (actually a very desireable feature for my use case) has been pathed for UE5. Is there still some way to open the take recorder during runtime without getting into C++, or is there some other new method for recording level sequences during runtime.
did u find any solution
You can just use Runtime Video Recorder, call StartRecording, StopRecording (Blueprint nodes). Super easy
https://www.fab.com/listings/b51f5253-d2c0-4281-bacf-5d84292dd1ee
broken link