So I figured that the best way for me to do this would be to learn how to setup a normal 4 wheel drive vehicle in C++ before starting to change the code around, so that I can get a handle on what is what in the code.
Are there any tutorials or examples of vehicles in c++?
not sure tbh,
i suppose you have read through this https://docs.unrealengine.com/latest/INT/Engine/Physics/index.html
all it gives really is a useless list of functions, typical engine documentation.
dont have the engine source atm but there are references to physics in the vehicle, there are also some related physics classes, possibly found through the wheel class. sorry i cant be more specific.
also there is a wheeledvehicle fix coming in 4.6, something was wrong with how COM was handled, this explains the crazy car behavior.