So I have a sports car from the UE5 vehicle template, I have created a socket on the skeletal mesh and am attempting to attach a set of 3 cones to the front of the vehicle via the socket.
As soon as I attach the cones to the front, the car goes flying.
I have attempted the same thing to an actor that is simply a door static mesh, same thing happens.
I don’t want to modify the collision channel so the two don’t collide because the cones on the front of the vehicle should be able to make contact with other vehicles of the same class.
Simulate Physics is enabled on the Car, but not the cones.
If I enable Simulate Physics on the cones, they go flying instead of the car.
Auto Weld is enabled on the cones.
Here is the function where I spawn and attach the cones:
I have also tried using the Ignore Actor when Moving node, but that didn’t seem to make any difference.
I can’t say I’m super familiar with physics on UE5, so it’s totally possible that I’m missing something obvious.
Any help would be greatly appreciated.