I cant find any node which can do the job without editor errors.
No matter from which BP I call it from.
TY
I cant find any node which can do the job without editor errors.
No matter from which BP I call it from.
TY
If I use a destroy component node the freaking objects rotates around itself or something or it flips.
Still there afterwards not destroyed.
I must be stupid or something to not understand that a destroy node flips an object.
I can destroy the root component which nukes the entire pawn class BP so the work around is to just set the visibility to zero for that one component until it is time to nuke the whole thing. But I would really like to know if a child component can be destroyed or not because it doesn’t look like it.