How do you deal with the chaos of the root component?
un-checking ‘Editable when Inherited’ does not help (1) and what i do: I have to set the scene to root as the root and reassign the nodes after spawn (2)
Import correctly oriented mesh (or use in-engine modelling tools), add capsule / box / simple dof collision to the mesh itself, have mesh as the root. No need for a scene comp, additional capsule or Set Updated Component.
If it didn’t work on skeletal mesh you could make a new static mesh with it.
The boom doesn’t seem to need animations anyway?
Don’t need to use skeletal mesh if it has no animation.