How do you deal with client revisions without changing the current sequence?

In After Effects, you set up your sequence. Client requests a change and you duplicate the comp (or the project) and if they don’t like the change you still have your original version.

What is the workflow for doing this in Unreal Engine? Using sequencer to create previz and motion graphics, not for gaming.

When I duplicate a level, it breaks all the sequencer references. There must be a good way to do this?

Thanks!

If it’s animation changes, you could use takes/shots and swap between the different versions.