There is currently a bug with Unreal Engine editor with the Editor Windows for Blueprints not reopening when the debugger of Visual Studio or Rider are attached. How do you deal with this as programmers? Is there a workaround?
I always start with debugger attached so I can set breakpoints at any time to test things and I frequently restart. This highly impacts my workflow performance.
Extra Info: The issue is bugged but it is backlogged currently UE-72962