Hey, so I am a beginner with UE4 and with creating games, I am pretty good with C++.
I was wondering how do you create a timeline for your events with UE4.
Here is what I mean:
If we take a random game as an example, let’s take MGS2 (not that random lol), you have different game states:
- when you play a level
- codec things
- boss levels
My question is, how, in UE4 (and in general), do you create something (and what is that something) that will tell: “Now you play this cutscene”, “if that then you load this level” “now you load this boss”.
Is that something you do in your GameMode class ?
As you can see I am really lost on this point. Thanks for helping me