Hey ho,
I’m a real beginner trying to learn game development in UE5, and currently trying to create some kind of platformer game, started with things like jumping adjustment, death zones, jump pad, stamina, some work with objects collisions and stuff, but one thing I really want to and can’t figure out is how to achieve very precise player character collision.
Obviously, I would say, I cannot achieve it with the player capsule component, so I tried bing AI together with UE documentation and ran into the physics asset.
Got into a state where the capsule component collision is set to ‘‘Spectator’’, and the game should use the skeletal mesh collisions I have set in physics asset, but it doesn’t seem to work as I would like. I’ve overridden the physics asset as well but It seems that no matter what I do, my character can stand floating in the air in certain angles as you can see on the image. In both cases, it is the limit I can go, any move away from the platform and I will drop. Player collision on the platform is same as the object’s visible texture. I cannot find anything about making perfect collisions in physics asset on youtube or anywhere else. Any help would be appreciated.