I’ve tried to use the orthographic camera but it’s causing problems with my lighting setup, even in 5.3 using ambient cubemaps just does not work with ortho and creates this kind if effect:
However whenever I do the alternative of having a very low FOV perspective camera that’s really far away, the spotlights I’m using to show hazards (it’s a searchlight where if you get caught in it it’s game over) are no longer showing on camera.
What I want is one of two things
1: is there a way I can create an ambient lighting through a level in the style of the ambient cubemap that won’t break on the ortho camera
2: is there a way I can get the searchight to show up on the pseudo-ortho perspective camera?
For some reason trying to get an answer on this is like getting blood out of stone, this is a major sticking point of my current project and I really need an answer.
why do you think I’ve been asking on here? Surely someone here has to know.
I’ve been asking in discords
on the subreddit
everywhere
I just either get ignored or a shrug of the shoulders and nobody is helpful at all.
I’m being curt because of the sheer frustration of spending about a week asking the same question to every location with relevance and just either being ignored or being given the least helpful answers imaginable.