Hi there, thank you for reading this if you are. So I’m on my second week of using Unreal Engine and I love this Software ! This is my first time ‘opening up’ to the community, I am new, not the brightest about how this all works but I’ve made a few projects that I’m happy from
Anyways onto the Question. Plain and simple, how do you make a menu IN-GAME ? My example of such is this;
I’m trying to make this option on a 2d sidescroller game where you can ‘build various types of turrets’ using Widgets and Widget Interactions ? (I use Blueprints as well) Basically you hover your mouse over the selected area where the turret can be placed (I have a targetpoint with a static mesh there) And I’m just wondering how that can work that way ? I figured out a lot on my own and on tutorials, but I really wanna make that part of a game. I know how to make a turret, I know how to make enemies and can figure out how to make the turret hit the enemies, I can figure out more on my own it’s just I do not know how to make a little ‘sub-menu’ that you hover over and can create type 1 or type 2 turret etc
Any advice would be appreciated.