How do you create a spline BP so you can change the spline mesh at every spline point?

how do you create a spline BP so you can change the spline mesh at every spline point?

I have gotten as far as getting one where you get the 1st and last points in the spline and throw on a few end caps…but I can’t seem to figure out how to be able to change them out at every spline point

Hello, the spline system of the engine is quite limited.
I created a Spline plugin adding a lot of extra controls. You can use the mesh distribution mode ‘‘Segment Per Spline Point’’ and the option ‘‘Override’’ to modify the meshes at each points.

If you want to check it out: Magic Spline Plugin