how do you create a spline BP so you can change the spline mesh at every spline point?
I have gotten as far as getting one where you get the 1st and last points in the spline and throw on a few end caps…but I can’t seem to figure out how to be able to change them out at every spline point
Hello, the spline system of the engine is quite limited.
I created a Spline plugin adding a lot of extra controls. You can use the mesh distribution mode ‘‘Segment Per Spline Point’’ and the option ‘‘Override’’ to modify the meshes at each points.