I have a skeletal mesh that need more than one animation sequence for a idle state. Its a wolf that is standing still and sometime sniff the ground. I can’t use a animation composite because the two animations doesn’t blend together, there is a popping when the animation change. I tried the animation blendspace1D which create a smooth transition between the two state but I don’t know how to access the value in my scene.
Its only for a cutscene using matinee, the camera goes through a forest and you can see that wolf in the corner of the screen. I don’t think I need any kind of trigger, if I could just put the animation sequence directly into the scene it would be ok.