I’ve been messing about a bit inside the Skysphere blueprint that comes with Unreal natively trying to add an additional sun, clumsily copy-pasting already existing data and with an attempted shifting of the sun’s position by means of a 3Vector, adding dot products and ‘Adds’ where I thought necessary.
Needless to say, it didn’t really work. I got a ‘rim’ to show up instead of a circle in the sky at some point, which was interesting, but not the desired effect.
So I thought I might as well ask around to see if anyone had any tips regarding the creation of multiple bodies within the sky. It would also be interesting to learn seeing as I’ll want to add moons to the sky at some point as well (but those will be added with ‘fading-over-time’ texture images, is my thinking).
If you can’t help me, but do know something about how the current Skybox blueprint works, I’d be keen to find out too, as right now, I’m trying to make sense of it all, but in the end, it’s mostly a big jumble of multiplications I don’t quite grasp (you may come with complex vector theory, that’s cool - I’ve had Calculus ).