How do you create a moving emissive effect?

Thank you again for the reply! I was able to make the blueprint you sent me work how i want, i just need to make a better texture with a gradient to get the effect i want just right.

The only question I have now is how linked to what I wrote in my first reply: what changes would I have to make to get this to work with an emissive texture that I`ve already made. Seeing as this is made using the ambient occulusion you created (im assuming the bump offset with the hexagon is just to create the actual ambient occlusion texture). Would i just replace that whole process with an emission map, and then just connect that into the last multiply that goes into the emissive color?

Thank you so much again!

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