How do you create a bouncy material that affects the player?

In short, I have a physics material set up with a restitution of 3 which is attached to the material of the surface.

I am looking for a way for the player to be affected by physics materials when it comes in contact with them.

All I have found in other posts is slippy surface examples.

Thanks

Any tips at all? Ive been experimenting with oncomponenthit and still nothing