I am using Dynamic Meshes to create an icosahedron (20 sided die). While I have had success (after some trial and error) in getting the meshes themselves created, I have had no luck at all in texturing the triangle and I am fairly certain it has to do with the UV coordinates.
This is my first time attempting anything involving texturing/UV mapping so I will admit I have very little idea what I am doing.
I am trying to make a texture so that part of it fits perfectly on the triangle. I have these 2 test textures:
The best I have been able to get so far with either is this result:
I can get the texture to rotate as I change the orders of UV coordinates, but this is the best fit for the patterns I have found.
Is it possible to get either of these textures to work? If not, what is the best way to texture/map a triangle?