How do you constrain the second actors orientation in a physics Constraint Actor?

I have a physics constrain actor setup in the engine that allows my object swing back and forth when push along a single axis.

I am trying to stop the object that is swinging from looking at the pivot point and to stay flat as at swings along its axis.

Hi lordconstant,

I attempted to create this but I don’t believe it is currently possible using a Physics Constraint. Is realtime physics required for what you are trying to do?

If not, I would suggest using a Timeline in blueprints to drive the motion and then trigger it when you need it to move and stop.

TJ

ah that sucks, i managed to get something close so im going to just stick with that but thanks for the help. I appreciate it.