Hi,
I connected it via the BP, will the BP auto play, as the destroy commands are not working?
Thanks
Will
Hi,
I connected it via the BP, will the BP auto play, as the destroy commands are not working?
Hey @will108
If you place this blueprint in a level inside your editor and press play, this blueprint should be destroyed. EventBeginPlay will be executed on BeginPlay, so when you press Play.
Please tell us a little bit more
By default, Blueprints in Unreal Engine do not automatically play when the game or simulation starts. You need to explicitly trigger the execution of the Blueprint, typically through an event or a function call.
If you have connected the Blueprint to your level or game, you will need to provide a way to activate the Blueprint’s functionality. This could be done by placing an instance of the Blueprint in the level and setting up the necessary triggers or events to initiate its execution.
Regarding the issue with the destroy commands not working, it’s difficult to pinpoint the exact cause without more specific information. However, here are a few suggestions to help troubleshoot the problem:
Super, thanks guys, yep I right clicked and created a BP from a SM, and thought the 2 were joined, they are not!
All I have to do was drag the new instance in the main game window!
What an idiot.
Thanks again
Will
Congratulations!
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