How do you combine, and not blend face animations with body animations in UE?

Am struggling trying to combine facelink live animation with mocap body animation in UE5. It seems that they cancel each other out. in other words, the animations don’t play back in sequencer as they should unless you change the weight to 100 % on one of them, in which case you get zero animation from the other one, and vice versa. It’s like the face animation overrides the body animation.

someone said to set the additive to local, but that didn’t seem to help?

So how do you combine, and not blend face animations with body animations in UEs sequencer without using blueprints?