How do you check if an object in an instance array is visible?

Hey,

How do you check if an object in an instance static mesh is visible and isn’t been culled? I wanted to add functionality to the objects that aren’t culled…
I could get the distance of the object in the instance array to the player but I don’t want to do that if possible.

I can’t seem to access the Individual Instance Array without creating a Struct Array to save the variables such as id and transform every time an instance is added and later use the Struct Array I created to update the instance transform.