Hey,
How do you check if an object in an instance static mesh is visible and isn’t been culled? I wanted to add functionality to the objects that aren’t culled…
I could get the distance of the object in the instance array to the player but I don’t want to do that if possible.
I can’t seem to access the Individual Instance Array without creating a Struct Array to save the variables such as id and transform every time an instance is added and later use the Struct Array I created to update the instance transform.