How do you change the material tile size (M_Concrete_Tiles)


I am new to Unreal Engine 4 and so I was mocking around trying out things and I could not get my concrete tile small enough. I changed all 3 TexCoord in Macro Texture Variation to 10 and Multiply to 1 and still getting the same result.

I noticed that whatever change I make on the material in this project affects the other projects that I have. Is there a way to apply the change per project?

Instead of a texture coordinate use a Landscape Coordinate, just figured it out as well :smiley: