How do you change the mass of the player character?

I have strange problem. All physics meshes have mass about 10 times too large. I don’t know why but I thinks it’s better to change player (character) mass than change mass all meshes on level. My question is: How can I change mass my playable character?


If you open up the ‘Character Blueprint’, then go to the ‘Components’ tab, and finally select ‘Character Movement’ you’ll find a setting for your character’s mass.

I just checked the documentation and tool tips, but the actual units aren’t mentioned: I’m assuming the units are kilograms, right? Thank you! :slight_smile: